While in reality it was of course a normal beer can that some freak dropped into the sea. It looked like this can was tiny, like less than cent coin in size. It seemed that the bottom was like 1m below, while in fact it was 20 or so. This effect exists in real life diving as well.įor example, once I was swimming in the sea, and the water was absolutely clear. Yes this effect is the reason of gigantic buildings in every RPG game.Īs for the topic, to realize the true size of objects you need to put something of the size you already know that would serve as a reference. Take a good look at you surroundings in basically every third person game and you'll notice that everything is scaled. That is because the camera is above the head of a human character, and normal-sized objects seems smaller than they really are. In every 3-d person games every object is made twice as big as it is in real life relative to the size of the human. I'll invest in 3d when the price point lowers maybe that'll make the difference.ģ-d person camera won't solve the problem: I've dived into water with 2 meter long white tips and they felt like they were 4 meters long. I've seen a 2 meter bull shark through a rov camera and it looks like a big fish. It's the camera view angle and the lack of depth perception. They could change everything to milimeters but then who gets granular on a depth gauge? "Now passing 23,342 millimeters." Numerically 10 meters to me is huge, if you are used to feet than yes you have to avoid the mistake of assuming 10 feet. Maybe its my perception, but it doesnt feel quite right with the measurement.
You can be 20 meters down and it certainly doesn't feel like you're nearly that deep.
Meters should be 3 ft 3 inches once converted and they feel more like 1 foot. I meant that the distance traveled doesnt feel like meters, but feet. M8, there are only three countries in the world which don't use the metric system. In game Crabsquids sometimes look even cute to my eyes. I'm sure noone has "felt" that enormous size. i will just give you a link of the size comparison between the player and a crabsquid : I know someone will never play Subnautica again if we can feel the immense size of those creatures :P, but i think not fixing this issue will be a big disadvantage for the atmostphere of Subnautica(which is already great enough, though).ītw. Probably a FOV issue? But this often decreases the intensity of Subnautica. Yes, Reaper Leviathan is enough big so that it is a horror but still looks -because of some unknown graphical problem- far smaller than its real size, in-game.Ĭrab Squid should be like at least 10 times larger than a human but those just look and feel like a size of a lion at most. The best example is, while people get freaked out or shocked by big whales in the sea, we don't actually get freaked out that much by Reefbacks, which in fact should be bigger than any sea creatures on earth. It is, that we can't recognize and feel the real size of a creature or of an objective. But in my opinion, Subnautica has a big fundamental problem with its "looks". We all know Subnautica is so beautiful so that it is probably one of the most beautiful games ever. ( i just copied my post from Subnautica steam community )